BA16 - Managing Software Projects Using Scrum

This boot camp-style workshop prepares you to manage, lead, or participate on Scrum projects by learning how to apply the practices of Scrum on an actual project.

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Learning Objectives

An understanding of how to maintain a regular cadence when delivering working software during each iteration

  • Gaining a practical appreciation on how to follow the team approach; start as a team, finish as a team
  • Knowledge and understanding of Agile principles with context on why they are so important for each team
  • Embracing planning from Vision down to Daily activities, recognizing the value of continuous planning over following a plan
  • Building a backlog of prioritized stories that provide emergent requirements for analysis that also fosters customer engagement and understanding
  • An engaging technique for more effective estimating (planning poker) and become more accurate by being less precise
  • Knowledge of pulling together Agile release plans that connect you back to business expectations – including hard date commitments and fixed price models


    Course Details

    Course Outline

    1 - Introduction
  • Course Introduction
  • Course Schedule
  • Course Objectives
  • Course Agenda
  • 2 - Agile Overview
  • What is Agile?
  • Agile Themes (change, communication, etc.)
  • The Agile Manifesto
  • The Four (4) Agile Principles
  • 3 - Scrum Overview
  • Foundational Books (Sutherland, Schwaber, Beedle)
  • The Scrum Process
  • Team Roles and Responsibilities
  • Team Exercise 1: Choose a Case Study
  • 4 - Initiating a Scrum Project
  • Who is the Product Owner?
  • Team Exercise 2a: Identify the Product Owner
  • What are Success Criteria?
  • Defining the Project Success Criteria
  • Team Exercise 2b: Define the Project Success Criteria
  • Establishing the Project Time Box
  • Team Exercise 2c: Establish the Project Time-Box
  • Building the Scrum Team
  • Team Exercise 2d: Build the Scrum Team
  • 5 - Initial Product Backlog
  • Envisioning the Product using User Stories
  • Team Exercise 3a: Envision the Product
  • Defining Business Functionality
  • Team Exercise 3b: Brainstorm Business Functionality
  • Defining Technical Functionality
  • Team Exercise 3c: Brainstorm Technical Functionality
  • Estimating Effort (using Planning Poker)
  • Team Exercise 3d: Estimate Effort (Course-Grain)
  • Creating the Iteration Plan
  • Team Exercise 3e: Create the Iteration Plan
  • 6 - Planning a 30-day Sprint
  • Planning the Current Iteration
  • Creating the Sprint Backlog
  • Team Exercise 4a: Finalize Sprint Goal & Backlog
  • Creating a Task List
  • Team Exercise 4b: Product a Task List
  • Estimating Effort (using Planning Poker) and refining the Sprint Plan
  • Team Exercise 4c: Estimate Effort (Fine Grain)
  • 7 - Checking Status in the Daily Scrum
  • The Daily Scrum Roles
  • The Scrum Master’s Role
  • Handling Issues
  • Team Exercise 5: Hold a Daily Scrum
  • 8 - Sprinting
  • Working through the Sprint Backlog
  • Using the Story Board for Status Updates
  • The Burn Down Chart
  • Team Exercise 6a: Updating the Burn Down Chart
  • Making Changes to the Product and Sprint Backlogs
  • Team Exercise 6b: Change the Backlog
  • 9 - Checking Progress in the Spring Review
  • Reviewing the Sprint and Checking Progress
  • Gaining Customer Acceptance
  • Team Exercise 7a: Gain Customer Acceptance
  • Changing the Product Backlog
  • Team Exercise 7b: Change the Product Backlog
  • The Sprint Retrospective
  • 10 - The Role of the Scrum Master
  • Coaching the Scrum Team
  • Class Exercise 8a: Coach the Scrum Team
  • Integrity of the Scrum Practices
  • Class Exercise 8b: Ensure the Integrity of Scrum
  • Communicating among Stakeholders
  • Class Exercise 8c: Facilitate Communication
  • Removing Impediments
  • Class Exercise 8d: Remove Impediments to Progress
  • 11 - Closure
  • Scrum Summary
  • Team Exercise 9: Implement Scrum Practices
  • Actual course outline may vary depending on offering center. Contact your sales representative for more information.

    Who is it For?

    Target Audience

    Managers of software development

    Software team leads

    Specialists in software development processes and quality assurance

    BA16 - Managing Software Projects Using Scrum

    Course Length : 2 Days

    There are currently no scheduled dates for this course. Please contact us for more information.

    Need Help Picking the Right Course? Give us a call! 800-201-0555